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In-flight cockpit simulation

The Problem:
The commercial aviation sector flies millions of people on thousands of flights everyday. Occasionally, there are incidents occurring in a flight and they are extensively recorded for an on-ground analysis. Today, ground analysis teams utilise multiple computer screens to recreate the pilots’ view of the cockpit at the time of the incident. As a consequence, the impact of the analysis is limited and ground team does not have access to the physical conditions within the cockpit.

The Solution:
Create the cockpit environment in virtual reality with complete simulation of its behavior using in-flight data on untethered VR headsets. In addition, the simulation application is installed on the cloud, enabling multiple analysis teams (separated by geography) to participate in the same VR environment simultaneously. Our customer is now empowered to have teams from multiple geographies to run simulations and collaborate with each other to understand pilots’ physical constraints at the time of these incidents. This feeds back into their pilot training ecosystem in the short run and into cockpit design in the long run.
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Skill training and evaluation

The Problem:
Working on factory floors, shipbuilding ports, offshore oil rigs or inside mines require coordination of many thousands of workers following strict processes to keep themselves and their coworkers safe while working with heavy, complex and hazardous materials and equipments. To address this, training today has taken the form of classroom sessions and in some instances, a skill evaluation test before employees are on-the-field. This poses serious risks in-terms of lost productivity, high down-time and most importantly, injury or death to workers who do not follow the process outlined by the industry. The process should be second nature for employees and current learning/training framework does little to help this cause.

The Solution:
For our current customers, we’ve simulated processes like LOTO (lock-out tag-out), working at heights, workplace transport, working in confined spaces, etc. along with appropriate virtual work environment (close to the actual workspace). In addition to simulating the entire training exercise in VR, we support multiple languages and when needed, enable trainers and trainees to collaborate in the simulated environment. At the end of the exercise, trainees are expected to give a test that determines if they are ready for field activity. The analytics of test takers give customers an idea of trainees performances including areas of bottlenecks that require more attention.
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Equipment lifecycle management

The Problem:
Lifecycle of a complex equipment starts from the design phase, moves through manufacturing, deployment, assembly, operations, maintenance and end of life transition. In this lifecycle, operations and maintenance phases are the longest. Our activity in these phases determine the lifecycle of the equipment as well as it’s performance. For optimal performance, routine maintenance should be thorough and as per schedule. For our customers however, unplanned maintenance leads to significant loss of productivity and makes it expensive to maintain. This problem is exacerbated if the equipment is deployed in remote locations with scarce access to spare parts and high travel times. For our customers and our customers’ customers, reducing down times is critical and our solution addresses this challenge through:

The Solution:
1. Digital twin visualisation — with deep integration into customer’s ERP and backend systems, we get real time information about equipment’s health and display that as an augmented digital twin for the operator in-field, while working on the machine or doing first level maintenance. This enables the operator to understand the part of the machine that has high temperature or high fluid pressure and our solution walks them through remedies to bring this variables under control; without having to call in an expert or turn off the machine.
2. Remote expert collaboration — following visualisation, if there is a serious problem, we immediately patch a remote expert to share the augmented reality session where they have an audio/video link and have the ability to annotate instructions on the screen in real time.
A powerful combination of digital twin visualisation and remote collaboration reduces equipment down time significantly and our early engagements are quite encouraging.
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Retail fixture planograms

The Problem:
Retail stores/superstores are centrally planned for upto 30 stores by a planner. These activities happen seasonally, on special occasions or in a matter of hours depending on time of the year. There are multiple stakeholders during this process: the planner, the brand and the store manager. Today, the planner gives high level instructions (at the level of a spreadsheet) to store managers while planning a fixture and they use tools like photos, messaging and emails to arrive at an acceptable population of fixture. There are multiple back-and-forth communications that goes on between the store manager and the planner until there’s consensus, and this cycle repeats between the store manager and the brand. A majority of the planner’s time is spent on this back-and-forth.

The Solution:
With Fabrik, the planner populates fixtures either manually or based on pre-planned tables exported from 3rd party systems/ERPs and visualises in virtual reality. Our product gives the planner an overview of achievable business milestones with current plan and updates sales/revenues/margins live as planner changes the layout of fixtures. Once finalised, planner will share the populated fixture as an AR entity that a store manager can visualise on the store floor. All stakeholders will collaborate simultaneously in a combined AR/VR session and finalise on the fixture. After all stakeholders are onboard, the 3D object of the fixture is placed next to the actual fixture for comparison and store manager populates the actual fixture. We see encouraging responses from early customer engagements.