For most of us, imagining ancient cities and the way of life in long past is impossible. There are many historical articles in museums that are used in everyday activities, and we want to see it work. What is the best way to capture the sights and sounds of life from the past at scale?
Virtual reality gives us the ability to assemble scenes, artefacts, avatars, end environments from the past to create a novel experience that is only available in high-budget movies, TV series, and games today. Bringing the day-to-day of the past to life gives us rich insight into how our ancestors lived.
The two primary challenges with historical artefacts in museums or private collections:
And almost all artefacts are not 3D scanned and not available in a ready-to-use format for virtual reality. This adds another layer of complexity for transitioning into the spatial future. All these barriers add to delays in digitising deteroirating rare and priceless assets into 3D replicas that can be transmitted instantly across the world.
The whole nine yards!
Introducing immersive technologies boost footfall to museums and audiences/visitors get to experience lives of their ancestors with the sights and sounds of that era. The artefacts that are not on display is made available for all audiences from around the world. And finally, think of every digital asset as a collectible (like Pokemon), and give audiences their favorite artefact or a historic car to take home after every visit.
Museums are limited by physical space limiting not only the number of people who can access it at once, but also limiting the number of artefacts on display. Virtual reality breaks both these barriers, and adds another dimension to experiencing museums in the future. Given the potential, it is natural museums in the near future will adopt more immersive technologies to increase both floor space and footfall without a massive upfront time and cost investments. Tools like Fabrik will be one-of-many helping them transition into a digitised and accessible future.