Spatial Apps

The next generation of presentations are made using 3D/AR/VR/digital twin technologies, and our platform is designed to democratise access to these experiences.

Spatial Apps

Making spatial apps have never been this easy!

When we started Fabrik, our goal was to remove the prerequisite of programming to create 3D, augmented, or virtual reality experiences. This would open up the new world of spatial apps to non-coders like teachers, doctors, and journalists. They would not need to spend nights and weekends brushing up on the newest programming language before attempting to create a spatial app. And we have stuck to that goal of making spatial apps easy to create and distribute.

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All you need is a computer with an internet connection

And no, you don't need to download and setup an application, and no you don't need specialised skillsets like programming or modelling. Fabrik is a software platform to create spatial apps running on the browser, and designed to run without a dedicated workstation or a powerful GPU. Current smartphones, tablets, and wearables have enough computing power to run Fabrik comfortably. That said, you need a computer to author your apps using our full-suite of no-code tools. The no-code layout offers a simple drag-and-drop and checkbox interface to setup a 3D app quickly allowing you to focus more on the narratives and storytelling.

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Powerful stories with compelling visuals

Every presentation is a story narrated by teachers to students, doctors to patients, or journalists to readers. And powerful, interactive, and immersive experiences stick. We empower storytellers use the new media to communicate effectively and drive home their point. Our customers have used spatial apps for:

  1. Placing product in the user's living environments, especially when these products are high-value, difficult to carry everywhere, and belong to the lifestyle category. The richness of experience delivered through augmented reality far surpasses the experience delivered through product images and brochures.
  2. Food portions on my menu before I order, engaging young minds to learn the technologies of the future by creating apps with engaging 3D content, published online for the older generations in their families to experience the future.
  3. Reinventing paper to drive digital engagement, as printed newspaper struggles to find relevance in today's digitised world, printing houses want to engage Gen. Z customers through interactive experiences.
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